Guides
Latest guides
The terms under which you may use Antewise, and the limits of what our guides promise.
Privacy PolicyWhat data Antewise collects, how advertising and affiliate links work here, and your choices.
Contact AntewiseReport an error, suggest a game, or ask about a correction. What we can and cannot help with.
balatro Joker Order in Balatro: Why Placement Changes Your ScoreJokers fire left to right, and ×Mult multiplies whatever mult exists at that moment. Here is the placement rule for additive mult, multiplicative mult, retriggers and copy effects.
balatro Balatro: How to Play, and Why Your Runs Actually EndThe run structure in five minutes, then a decision tree that tells you which part of your play is ending your runs before the boss blind does.
balatro How Scoring Works in Balatro: The Chips × Mult PipelineBalatro scores every hand as chips times mult. This page walks the full resolution order — hand base values, card scoring, held-card effects, jokers — and shows why the order decides most runs.
balatro Hand Levels vs Another Joker: When Planet Cards WinLevelling a hand raises its base chips and mult permanently and costs no joker slot. Here is the decision rule for when a planet card beats buying another joker.
balatro Gold Stake in Balatro: What Changes and How to Clear ItHigh-stakes Balatro is a different game. Joker stickers, economy pressure and slot lock-in change which builds are viable — and the adjustments that matter are structural, not tactical.
How these guides are made
Antewise is built on one rule: if a number can't be checked, it doesn't get published. That shapes everything here.
- Mechanics over lists. Anyone can copy a table. What's hard to find is why a thing works — the order operations resolve in, the expected value of a choice, the point where a strategy stops paying off.
- Sources are named. Every page states where its numbers came from and when they were last checked.
- No guesswork passed off as testing. We don't claim to have played a build or cleared a challenge we haven't. Where experience matters and we don't have it, we say so and give you the decision rule instead.
Coverage is deliberately deep rather than wide. A game only gets a hub here once it has enough material to be genuinely useful — not a page Stub with a title.